var PlayBackgroundLayer = cc.LayerColor.extend({
	scene:null,
    ctor:function (parent) {
        this._super(parent);
        this.scene=parent;
        this.scene.addChild(this);
        this.setColor(cc.color(20,40,50,255));
        this.loadBg();
        return true;
    },
    loadBg : function(){
    	var node = new cc.Sprite("#play_bg.jpg");
        this.addChild(node);
        node.setPosition(gg.c_p);
    }
});